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Session 4 - A New Can of Worms

In this sessions, the PCs have a quickdeath BBQ, start tracking where the quickdeaths came from, meet up with a bounty hunter who was also tracking the quickdeaths, and discover what appears to be a sathar lair.

Tom Stephens's picture

Session 3 - A New Can of Worms

In this session, the players confront their suspect and take him into custody when he tries to make a run for it. They also help defend the village from attack by a pack of Quickdeaths and capture a live (although unconscious) Sathar with a trap that they had laid in the previous session.

Tom Stephens's picture

Session 2 - A New Can of Worms

In this episode, the PCs wonder if they are confusing themselves but find some solid leads and set some traps for the parties responsible for the missing materals and refine their suspect list a bit.

We had a bit of computer trouble in this session (including the recording computer crashing about half way through) so the audio isn't as clean as it should be.  Bear with us, we're still getting the hang of this.

Session 1 - A New Can of Worms

In the first session, the characters are sent to investigate a murder at a Streel mine.  As they start to interact with the town and the miners and narrow down the suspect list, they encounter a surprising number of Sathar bio-constructs in the area of the village. 

Tom Stephens's picture

Session 0 - A New Can of Worms

This is the session zero for the new Star Frontiers RPG campaign A New Can of Worms.  We got off to a rocky start due to some technical issues but eventually got under way.  We discussed ideas and concepts about the campaign and rolled up characters.


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