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A New Can Of Worms - Session 14

In this session, the PCs fight off the assault on the archeology site by a Galactic Task Force mercenary band and witness a startling display of power from over 50 km away.

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A New Can Of Worms - Session 13

In this session, the PCs decide to break off attempting to infiltrate the Dawn's Glow and catch their ride down to the planet's surface. They receive some more information on the contact they are following up and head out to the dig site where he last worked for Streel.  While there they make a discovery and learn that an attack is underway on the compound.

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A New Can Of Worms - Session 12

In this session, the PCs try to get onto the Dawn's Glow, or at least gather some incriminating evidence against the crew.  They also have a brush with the station authorities for suspicious behavior.

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A New Can Of Worms - Session 11

In this session, after avoiding a near run-in with the mercenary band, the PCs venture off Pale for the first time on their way to Laco.  When they arrive on the station, they find the ship that they suspect fired on the Streel shuttle that they rescued.

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Session 10 - A New Can of Worms

In this session, the PC engage the Sathodragon, make it the rest of the way to Tookerville, rummage through the PGC contact's house gaining some useful intel, split with the mercenary band, and race cross-country back to Point True.

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Session 9 - A New Can of Worms

In this session the PCs integrate themselves more with the mercenary company and prepare for their first big mission.

This session has numerous audio recording issues at the beginning and we join the session somewhat already in progress.  There are still a few audio artifacts in the beginning of the recording and occasionally throughout.

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Session 8 - A New Can of Worms

In this session, the players sign up with the mercenary band that they demolished in the previous adventure in an attempt to find out more information about the attack.

Cheekara visits his family who live in the town of Reesdale where the mercenaries are based and Che'ck'ca runs into his brother making a delivery in the town.

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Session 7 - A New Can of Worms

In this session the players finish up with the crashed spaceship.  They fight off the attacking mercenaries and get the cargo off loaded and returned to Streel.

We also pick up a new player that introduces himself at the beginning of the session.


Note: Due to restrictions with the hosting provider, I had to reduce the audio encoding rate slightly to get the file to upload to the webhost.

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Added Chat

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Hello Explorers.

I've pulled a few things off the sidebar, including the "Submit New Content" button and link to DriveThruRPG as well as the Patreon link.  If we start accepting submissions or are allowed to repost the material on DriveThruRPG, they will come back.

The big change, however, is that I've added a link to the Star Frontiers Discord chat server in the sidebar.  Clicking on the link gives you an invite to the server where you can chat and talk with other members of the Frontier.  Feel free to join in.  The community in the chat server is small at the moment but we're hoping to grow it as time goes on.

This server will be linked across all of the websites I administer and I'll be adding in over the next few days so you should see it poping up in a number of different places.  It will also be linked from the Star Frontiers Facebook group (2000+ members) and Google Plus community (500+ members). 

Tom Stephens's picture

End of an Era

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Well folks, the verdict is in. I just heard back from WotC.

The bad news:
There will be no new issues of the Frontier Explorer or Star Frontiersman. I disagree with their reasoning behind it and may be able to change their mind in the future but for now I will be complying with with their wishes.

Also, I'll need to pull the remastered digital maps that i created (Port Loren, KH station deck plan, Town map, and the original Assault Scout deck plans). Since these were designed to be near exact replicas of the originals, this is understandable.

The good news:
Everything else already published stays up! I don't have to pull the websites or already published materials down. I cannot express how happy this makes me as I had feared the worst. The efforts of everyone who created content for the magazine will stay on-line for everyone to enjoy.

For the issues of the Star Frontiersman that I had to pull, I'll be removing the Dragon articles and reposting them over the next few weeks. I also don't have to pull out the original artwork that was used in any of the magazines. I was given permission to keep all that up.

Other news:
I'm waiting to hear if I actually need to pull the material off of DriveThruRPG or not. The answer I got to that question wasn't clear. Even if I do, they will stay up on the websites.

I'll be making a few changes to the website, primarily pulling the "Submit New Content" button and the Patreon link.  Beyond that there probably won't be to many changes expect that I'll be pulling the site off an external hosting provider back to my home server.  I also need to decide what we're going to do with the material in the submission queue that we didn't get to publish.  Most likely it will get edited into a on-line edition here on the website, but not put together into a complete PDF download.

Thank you to everyone who has supported the Frontier Explorer over the years whether as authors, artists, or just readers. I was hoping to get to at least 25 issues to match the Star Frontiersman but we came close with 23 issues (although if you count the two technical manuals ...).

I haven't decided what I'll work on next, the Frontier Explorer has consumed most of my free time over the past (nearly) 6 years since Thomas Verreault Jr and I started working on it back in April of 2012. I know some of my time will be spent on material for FrontierSpace as I'm working on a module with Bill Logan and editing one for Trevor Holman. But I'll definitely be working on more Star Frontiers material as well. The truth is I have a huge todo list. I just need to decided where to focus (one of those is getting all the back issues put up as individual on-line articles).


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