Gear Up For Adventure

Printer-friendly version

by Tom Verreault

Boomerang

The boomerang is a curved aerodynamic throwing weapon. It requires a throwing skill to use effectively and can be made of wood, metal, or advanced composites. Intended for use against small and tiny animals and birds, it will do 1d10 damage and may stun a creature. Creatures of Tiny size are automatically stunned if hit and creatures of Small size make a STA check to resist the stun effect. All other animals are immune to the stun effect but take damage.

If a throw misses, the boomerang returns to the thrower who must make a RS check to catch it, otherwise it drops to the ground. If caught, the boomerang can be thrown again on the next turn. If dropped an entire turn must be spent picking it up before throwing it again. The return to thrower feature usually only works when thrown at flying creatures. If thrown at a creature on the ground or in a tree the referee may rule that it hits a branch or grounds out.

"Boomerang Chainsaw" by Furious Midget

Vibro Boomerang

A vibro boomerang follows the rules for a standard boomerang. It requires a metal gauntlet (1 kg, 20 cr) similar to that used by yazirians with the zamra and catching it is more difficult due to the vibro action, -10 to the RS check. The boomerang uses a SEU mircodisc for power (5 SEU, n/a kg, 10 Cr.) and 1 SEU is drained when it hits causing 2d10 points of damage.

The vibro boomerang is effectively a hand held mini chain saw. It may be used to cut wood and vegetation of a small thickness for 1 SEU/30 min. This makes it a dual purpose survival item and weapon provided the power supply doesn't run out. It can also be used in melee as a vibro knife but the melee modifier is +0 instead of +5. There are no power ports and the micro disk must be changed when drained. Without power it can still be used as a regular boomerang.

"Lightning Gloves" by Furious Midget

Screen Overload Gloves

Defensive screens are a staple equipment item in the Frontier. The Screen Overload Gloves are the latest measure to defeat a defensive screen. They are worn and used like shock gloves. The user must make contact with both hands against a defensive screen by rolling a standard attack roll (roll using melee weapons skill – same as for shock gloves). A successful attack drains 5 SEU from the gloves' power source and shorts out the screen’s power source for 10 SEU. The gloves are otherwise harmless. Any attack with the gloves that rolls a critical success of 01-05 causes the defensive screen to overload totally, shutting it down until the device is repaired.

Weapon

Damage

Melee Mod

Ammo

SEU

Rate

Defense

Range: PB/Short/Med/Long/Ex

Mass (kg)

Cost (cr)

Boomerrang

1d10

-

-

-

1

Inertia

0-5/6-10/11-15/16-20/20-25

n/a

10

Vibro Boomerrang

2d10

0

5 SEU disk

1

1

Inertia

0-5/6-10/11-15/16-20/20-25

1

25

Screen Overload Gloves

Special

0

20 SEU clip

5

-

N/A

-

1

75

 

The Roller Ball, model SC9

The Roller Ball is a high tech concept car that saw limited production before being discontinued. They are now a collector’s item and can be difficult to obtain. It would be unheard of for one to be available to rent.

The Roller Ball’s unique wheels make it well suited for sharp turns and maneuvers. Any ability or skill check required due to maneuvering gains a +10 bonus. The cutting edge technology of the tires allow for good speed on ice and moderate speed on water with retractable spikes or fins for those modes of travel. The computer controlled hydraulic canopy can deploy as a sail while on water.

Roller Ball

Cost:

65,000 Cr

Top Speed:

120 kph/ 200 m/turn

Cruise Speed:

75 kph/ 125 m/turn

Accel:

70 m/turn

Decel:

50 m/turn

Turn Speed:

90 m/turn

Passengers:

4

Cargo Limit:

75 kg, .5 cubic meter

"Roller Ball" by Furious Midget