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Sathar Destroyer Technical Manual Now Available

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Hello Explorers!

The Frontier Explorer presents

Sathar Destroyer Technical Manual cover imageThe Sathar Destroyer Technical Manual

The Sathar! They have repeatedly invaded the Frontier and their deadly red ships have always remained a mystery. Rumors abound that top secret UPF files exist giving details on sathar ship interiors and details of the sathar culture and military. No UPF official has ever admitted to the existence of this information.

Now, The Frontier Explorer presents to citizens of the Frontier the deck plans of a sathar destroyer. These plans were recently declassified from Starfleet records and represent data obtained from an undetonated derelict ship found drifting since the First Sathar War. These plans reveal the true alienness of these creatures and underscore the terror that these ships should instill in all Frontier citizens.

The Sathar Destroyer Technical Manual is the first of the Frontier Explorer Presents series.  The Frontier Explorer Presents series is our collection of special issues and will contain materials that doesn't fit in the magazine format or requires a speical presentation of its own.

This 30 page document contains complete maps and descriptions of the interior of the sathar destroyer, the most common sathar vessel found in the Star Frontiers game. It also includes information on the the philosophy of the ship's design and cultural elements about the sathar to allow game masters to develop similar plans for other ships. While the sathar are specific to Star Frontiers, this ship and deck plans can be easily adapated for use in other game systems.

In addition to the PDF with the ship descriptions, there are two map download files in the Hi-Res Downloads Maps section.  These downloads include two sets of full scale maps. Both sets were produced at 100dpi and have a scale of 1 half inch (50 pixels) = 1 meter. The first set has a half inch square grid superimposed on it and is designed to be printed and used for tabletop play with miniatures or the counters provided in the Star Frontiers game. The second set is identical but has had the grid removed to be used with virtual tabletop game systems.

As is true with all the Frontier Explorer products, and per our agreement with Wizards of the Coast in creating Star Frontiers material, this download is completely free. But while we can't charge for our products, we are allowed to accept donations and “tips” from interested users.  If you like what you've seen in the published issues of the Frontier Explorer magazine and want to help keep it going, consider making a donation when you download this title by clicking the "Donate" button at the bottom of the left sidebar. All donations go toward maintaining the magazine's website and producing the magazine and special issues.

We hope you enjoy this special Frontier Explorer Presents issue. As always, keep exploring!

The Sathar Destroyer Technical Manual is also available on DriveThruRPG.

Forums now working properly

Thanks to one of our readers that pointed out that posting in the forums for the individual issues wasn't working.  It turns out that there was a permissions issue on the site preventing registered users from posting in those forums.  That has been fixed and the forums can now be used properly to discuss the contents of the various issues.  If you have a comment or thoughts about specific articles, jump on over to the Magazine Issue Discussion forum, select the issue in question and let us know your thoughts.

Tom Stephens's picture

Frontier Explorer Issue 7 Available

Issue 7 Cover

Welcome Explorers!

Issue 7 is now available for download.  This issue brings us a couple of new authors, Daniel R. Collins and Jason Combs, both with great articles on new fighters - one about new fighters to use in the game and one about new fighter miniatures. We also have a new location on Volturnus, some new equipment for space vehicles and a new sathar vessel.  The issue definitely ended up with a slant toward starships although we didn't intend it that way. 

This issues contents are:

  • New Player's Primer: Yazirians
  • Forging Fighters
  • Rise of the Plague Wind
  • The Devil's Lair
  • The Sac-laang, Ash-Laa, and Osakar Legend
  • Nascom Automated Systems for Aerospace
  • Drone Wars
  • Hidden Dangers
  • The Funeral
  • Grimz Guide Comic #7

Work, holidays, and vacations caused a bit of hassle with this issue so we're a bit behind in getting it out and getting the HTML version on-line.  Bear with us as we finish it up.  The PDF version, which is how most of our readers get the content is ready for download however.  So don't wait.  Grab your copy today and check out all the new material.  And as always, keep exploring!

Tom Stephens's picture

Issue 6 Now Available

Issue 6 Cover - medium

Hello explorers!

The Sathar are coming!  Issue 6 of the Frontier Explorer is now available for download. This issue focuses on the Sathar and provides a wealth of information on how to integrate the sathar into your campaign.  Most of the content is rules agnostic and would allow the inclusion of the sathar regardless of the game system.

Articles include information on sathar society and military organization, an adventure introducing a possible sathar defector, a look at possible interactions with the sathar and the megacorps, and a look at hypnotism.  We also introduce the first of a series of articles looking at converting Star Frontiers material to the Stars Without Number game system.  In this issue we look at converting the sathar attack monsters. 

We also had a complete set of deck plans for a sathar destroyer but it just wouldn't fit.  Look for it coming out as a special "Frontier Explorer Presents" issue in the next month or so.

The issue content (articles) are:

  • A Player's Guide to the Star Frontiers Setting
  • Yazirian Parajumper
  • Truane's Star System Brief
  • Sathar Summit II
  • Consipracy Theories
  • Sathar and the Megacorps
  • A Thin Sharp Line
  • Extending the Line
  • Sathar Military Organization
  • Sathar Monsters Without Number
  • Exploring Hypnotism in the Frontier
  • Cybernuk of New Pale
  • A Can of Worms
  • Living Expenses
  • Got Techno-Babble?
  • The Gray Wave
  • Grymz Guide Comic #6

Grab your copy and keep exploring new frontiers.

Tom Stephens's picture

Issue 5 Print Edition Available

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The print edition of issue 5 is now available through the Issue 5 product page on DriveThruRPG.  If you're interested in a print copy, jump over there and grab yourself one.

Tom Stephens's picture

Issue 5 Now available

Issue 5 Cover - mediumHello explorers!

Issue 5 of the Frontier Explorer is now available for download. This issue provides a smorgasbord of articles from our submission queue on a variety of topics.

We have several articles on gaming tips for both players and game masters to help make the game engaging and relevant to the players regardless of the game you play. There is new equipment as well as small cultural write-ups on a couple of the Star Frontier races.

This issue includes a clean, redrawn version of the classic Assault Scout deck plans as well as an initial look at variations on that ship, and a solo adventure that uses those deck plans. We also delve into the internet archive to resurrect some lost material on a new Mega-corp and optional rules for dealing with the expenses of owning a starship. There is also a short story by another new fiction author, that takes place in a new setting.

The issue content (articles) are:

  • A Vrusk Life In Song
  • Ice Cave Wolves of Alcazzar
  • Creating Plot Hook Laden Backgrounds
  • Backgrounds – Rooting Player Characters in the Setting
  • Crafting Personal RPG Quests
  • Financing A Frontier Freighter
  • The Yazirian Warrior Bard
  • The Assault Scout
  • The Albatross
  • Going for the Head
  • Oni-Senada Corporation
  • A Blast from the Past
  • Riddle Me This, Puzzle Me That
  • Dealing with Power Creep
  • To Live And Die In StarLight
  • Grymz Guide Comic #5

Grab your copy and keep exploring new frontiers.

Tom Stephens's picture

Issue 5 Subscriber Preview available

Issue 5 is almost done.  We've released the subscriber preview and are working on getting all the on-line content ready to go as well as putting together the print edition.

This issue has a variety of content including tips for GMs and players, a solo Star Frontiers adventure, remastered deck plans of the classic Star Frontiers ship the Assault Scout and many other great articles.

Look for issue 5 to become publicly available in the middle of next week. 

jedion357's picture

D eye Y Smelted Assault Scouts

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Over at Delta's D&D Hotspot was posted a mini tutorial on home made assault scout minis.

http://deltasdnd.blogspot.com/2013/07/scifi-saturday-assault-scout-minis...

The whole process is not actually covered but cool to see 4 new assault scouts enter the world.

jedion357's picture

Web based Character sheets

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I've seen a few web based character sheets around the net and of varying utility, discovering this one got me wondering if FE should get involved in this effort.

http://deltasdnd.blogspot.com/2013/05/star-frontiers-character-sheets.html

 

Of course the problem these days is what rules do you use? AD, Zebs, or one of the fan adaptions?

There is a SF character sheet at Mad Irishman (not surprising):

http://www.mad-irishman.net/pub_starfrontiers.html

jedion357's picture

SPARG, NOW!

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Recent picture on DA got me thinking: Self Propelled Autonomous Rail Gun

http://www.deviantart.com/art/Enforcer-378801855

 

as a setting objective/nemesis

Potential PC interactions:

1. as light infantry taking out the "war elephant" essentially a throw back to the Punic Wars where war elephants were the tanks of the battlefield but when flanked by light infantry they were easily neutralized. PCs must neutralize the SPARG so that other ships may enter orbit. the counter for light infantry taking out a war elephant was assigning light infantry to escort the war elephant thus the PCs will encounter other opposition scaled to their size- robotic escorts or living escorts.

2. using SPARG to defend a planet almost a space invaders themed encounter.

3. espionage- steal the plans etc

4. "Scotty I need that SPARG now or we're all dead!" rail guns experience deteriation of their rail system if not fired in vacuum thus when used for planetary defense they need plenty of TLC- PCs need to repair the SPARG before the alien swarm arrives or everyone dies.

5. Ghost in the Machine- rogue SPARG pushes its own agenda.

6. "One flew over the clockworks nest" PC mission lobotomize the SPARG and take over manual control of the weapon system for mission X

SPARG are designed to be anti siege weapons- mobile making them tough to localize for orbital bombardment. they are designed to level cities and shoot stuff in orbit.

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